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Code of Conduct

It's a villainous world out there, run by the bad guys we've been battling for years. Of course they're going to come up with a way to suppress you. Familiarize yourself with these rules so they don't have reason to do anything worse to you.
11Rules
July 1st 2010, 8:59 pm
Gambit View latest post
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Master Plan

Every villain has one, and it is no different here. Read up on what the villains are doing and planning to do. No hero wants to be in the dark, and somehow all the villains have to run the world together.
12Villains Rise
May 27th 2011, 3:46 pm
Gambit View latest post
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Newsletters

Updates of the site, announcements, and global announcements over the site will be picked up by the members here. Activity checks--when needed--will also be held in this section.
1350Activity Check! Janu...
March 8th 2012, 8:59 am
Wolverine View latest post
The New Nation Empty
 

Identification Cards

 
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Pending Applications

It's a highly organized world, and every person, mutant and human alike, must be accounted for. Before you begin your journey here, you must fill out a form and hope that it will be accepted by some of the most cruel minds on the planet.
33Application Blank
July 2nd 2010, 12:38 pm
Gambit View latest post
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Processed Applications

Applications that have been looked over and approved/disapproved will be moved here. All decisions made will be final, and any arguments will not be taken kindly.
2585Summer, Scott.
February 4th 2012, 11:06 pm
Wolverine View latest post
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Lost Cards

Cards that have been neglected or left behind by a member will be moved here. Any other person willing to pick it up and copy it are welcome, but must be put through processing again.
1616Bowen, Tandy
September 1st 2011, 1:07 pm
Dagger  View latest post
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The New Nation's Order

 
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Lobby

Expect it that the New Nation would take the most beautiful of things and claim it as their own. At least no one can say that they don't have good taste. Sparkling chandeliers, overstuffed couches, velvety carpet and beautiful wood staircases.
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Hallways

The hallway floors sport a beautifully shined wood, a nice compliment to the creamy walls. They're long and well let, leading to--some would say--nowhere in particular. Care for a walk?
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Eating Area

Sterling silver appliances, top-of-the-line. Flawless tables and delicate china, some would wonder to whom this place really belongs to. Exquisite food as well.
15Looking Up [OPEN]
August 21st 2011, 5:18 pm
Vamoose View latest post
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Head Intelligence

Every plan has a mastermind behind it, and this is the room that holds it. Overseer of all the world, this one person keeps control over the smaller divisions throughout the world.
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Meeting Room

In case the villains have to talk something out in a rather rational way, this is where it is done. Whether the people are there in person or overseas, it doesn't matter.
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Apartments

Right near where the New Nation calls its capital is where many of the world's villains house themselves, as long as they are not controlling a land elsewhere. Lush apartments full of anything they would ever want.
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Prison Cells

Honestly, anyone who thinks that the New Nation wouldn't take prisoners would be completely batty. Those who they think would even try bringing them down would be captured and brought here--slightly alive. They don't even have to have a good reason.
114One Way Or Another T...
September 18th 2011, 6:44 pm
Gambit View latest post
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Resistance's Base

 
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Grounds

It consists of dead grass, a car on blocks, a half open garage that wont close. The back has a small forest, much like the X-Mansion used to, but not very many members venture there.
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Entrance

Just a small hall in the front of the base that leads to the rest of the house. It's broken and run down with the door no longer fully attached thanks to a few members who didn't want to wait for the door to unlock. Not very welcoming.
11Smile and Wave
November 5th 2011, 12:49 pm
Nightcrawler View latest post
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Living Room

The paint is pealing, the couch smells like the dump, the fire place is covered in soot, but the TV works, which is nice. Unfortunately, to get a good signal during a storm, someone needs to stand on the roof.
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Rooms

Each room has about six beds, three dressers, a desk, and a closet. Not really a place to be alone, but its all they have. Be warned, not all the windows close.
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Kitchen

It's the cleanest room in the house. It has a table, some chairs, a refrigerator, a sink, an oven, but no microwave. It's almost always got food thanks to some very sneaky Resistance members.
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Obstacle Course

It's a course that has a bunch of hidden traps that are always changing. It's the best way for them to train besides fighting each other. This causes less injury.
00
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Heroes United Base of Operations

 
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Bordering Land

It's not anything pretty, since it needs to stay inconspicuous. In fact, it's in the middle of nowhere and pretty hard to find, even for the recruited members. But watch out--it's guarded very well.
117It's Time We're A Te...
September 19th 2011, 4:23 pm
Warlord View latest post
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Hallways

They're rather dim, and the lights flicker occasionally with blackouts not uncommon, but all they're for are traveling from one room to the next.
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Kitchen

Not the most organized or clean of places, but it serves its purpose, feeding the members of the United. It's unknown to but a few where the food comes from, but at least there is some.
115Old Faces, New Place...
August 29th 2011, 12:08 am
Warlord View latest post
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Bunks

As a fugitive band of heroes, they don't have much of a sleeping space. The rooms are small, dark and dirty and normally hold so many people one can hardly move.
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Training Room

In order to keep their strength, agility and endurance up, they need to keep training. A fair amount of equipment is here, though none of it is high tech because of limited supplies of everything.
117Perfect [Open]
September 29th 2011, 9:33 pm
Nightcrawler View latest post
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War Room

The idea taken from the X-Men, this room is where the members gather to talk strategies to take on whatever they're facing.
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Human's Backbone Gathering

 
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Town's Heart

The humans call this little town in the middle of nowhere. It's set up almost exactly how you would see in the Hollywood western movies before this time, so the heart of the town is just in the middle of the dusty road.
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Saloon

One of the doors fell off its rotten frame, but the floor's solid and roof doesn't look like it'll immediately cave in. Tables are scattered about, along with a few chairs, and the self-pledged bartender somehow keeps the booze stocked up.
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Jailhouse

Anyone who doesn't belong to this gathering of strong-willed humans will be thrown in the stone jail still standing. Who's to say a mutant would stay in, but it helps with everyone else.
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Hostel

It's not much, but it does have a few ratty beds and it keeps one dry at night. Most of the population of the living ghost town moved here to stay overnight while they do other things during the day.
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Arsenal

Every weapon that the humans managed to pull together and smuggle around have been moved here for emergency situations. It's quite an impressive array, fully protected against the elements.
00
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Mercenarys' Guild

 
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Grounds

It's all neat and tidy with a nice path and drive that leads from a gate. The house is large and well kept on the outside and there are flowers around the grounds. But stay off the grass. The automated weapons don't like people on the grass.
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Front Hall

A nice opening hall that has a coat closet, a shoe rack, and a weapons closet. Because every good home needs a place to keep the explosives.
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Quarters

Nice rooms with good beds. Each has a private bathroom. Usually you get your own room, but depending on how crowded it gets, you may get a roommate.
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Cafateria

It's not quite a dining hall, but the food's good. It's all made fresh and there are many options to chose from. Then you can sit with your buddies and talk about your next job.
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Theater

There's a home theater that has a large plasma and a few recliners surrounding a large couch. There's a snack pantry, just don't touch the cheesy puffs. Deadpool might just have to shoot you in the leg.
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Training Grounds

A well equiped training area where you can practice taking down targets. It takes up most of the back grounds and turns into a defense system that will kill. Please, don't destroy everything when training.
00
The New Nation Empty
 

Neutral Territories

 
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Trading Post

Under the watchful eye of a Nation soldier or more, peaceful trading is done between people so that they can live on. Weapons can't be sold, talk is minimal, because the Nation can't allow any of that.
17Always Exciting
February 12th 2012, 7:29 pm
Nightcrawler View latest post
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Supermarket

A typical supermarket that one might have found in the United States before the rise of the Nation. Produce on one side, clothes in the middle, non-perishables in the corner and so on. A little of this and that, books long since burned.
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Black Market

Every society, no matter the risk, has its black market. The New Nation is none the different. Most of the businesses are hidden in plain sight--where the Nation is strongest, but in the slummiest, darkest, and hostile areas, where escape is always easiest.
14Giving into Temptati...
September 15th 2011, 11:30 am
The Punisher View latest post
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Bar

Except for maybe a few not-quite loyal Nation members, this place is known by everyone but them. Just a hole in the ground, nothing exceptional, except the booze. A place where people mingle and are finally allowed to be rowdy.
115Bar Break (Wolverine...
February 5th 2012, 7:44 pm
Raven View latest post
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Dance Club

The word "club" is misleading. If you have a few dollars to get in, everyone's accepted, no matter who you are. But once you're inside, there's good music and some expensive snack food. Worth your few bucks.
147Pleasant Day [open]...
September 29th 2011, 4:59 pm
Vamoose View latest post
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Beach Park

A rather pretty place, seemingly unguarded, yet spied upon by the Nation. Picnic tables scatter the grassy part of the beach, grills alongside. Restrooms are on the hill, a few trees beside them. And then the water sparkles like crystal under the golden sun.
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Woods

There is absolutely no way that the Nation can watch all of the forest all of the time. In fact, the thick spread of trees on a slightly hilly patch of land is rarely ever under surveillance.
00
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The Globe

 
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North America

27Been a Long Time (op...
February 5th 2012, 6:56 pm
Shadowdancer View latest post
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Europe

112Intentions
February 3rd 2012, 8:46 pm
Artemis View latest post
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Asia

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Africa

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Australia

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South America

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Antarctica

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Library

 
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Writing Desk

Are you looking for a thread with another member? Is your character looking for a relationship? Do you have a mini-plot for your character? Write it all here, where it belongs.
752Can't Stay Low
February 13th 2012, 11:30 pm
Gambit View latest post
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Diaries

It's not normal for a library to have unpublished journals, but then, this is an unorthodox world. Post your character's history here so no one gets confused.
1423Apollo's Archon
September 6th 2011, 5:48 pm
Guest  View latest post
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Children's Corner

Maybe you just want to play a word game with everyone else. Something else? As long as you be quiet (it is a library), this place can act as a miscellaneous board.
111392Countdown from 5000...
February 12th 2012, 10:20 pm
Nightcrawler View latest post
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Fiction Section

Do you have a fan story you'd like to share with the rest of the members? Here's where it belongs.
425Fallen Apart
February 5th 2012, 10:06 pm
Gambit View latest post
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Books Renewal

If you're going to be gone for a while, unable to role play, post here to tell us. As long as it's within reason, we won't delete your account or anything.
1424Personal Time Off
January 31st 2012, 7:30 pm
Warlord View latest post
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